Mikrocosmos is a multiplayer action RTS game with a focus on team-based combat and trade. In this game, 2 teams of 2-4 players play as the employees of the 2 biggest competing dealerships in the cosmos, trying to get all the planets' favor by trading and attacking the other team.
design goal

A Dynamic Cosmos System
An animated solar system where planets orbit around a sun, surrounded by asteroids and mines. The map is also covered by Fog of War, players have a limited range of vision shared between teammates.
The real treasure is planet affinity
Trading with a planet increases its affinity towards the player's team. When the game concludes, a team's affinity with all the planets are summed up to calculate its percentage of market occupancy. And the team with a higher occupancy wins.


More than just tradables
All the tradable items can be impactable in other ways. Over 20 types of tradable items are currently in the game, including melee or ranged weapons, vision items, buff items and others. Each starting game randomly picks 9 items from the item pool and distributes them into the market, along with the 5 fixed buff items.
Events to spice it up
A game is divided into 3 to 5 stages, and player activities like trading, mining or fighting progresses the stage. When a stage ends, an Event takes place. Events are mini-games where 2 teams compete over a objective, like escorting payload, capturing points, surviving the circle of flame. Winning an event rewards a team with buffs or money.

GAME design spreadsheet


PLAYtest footage
